LoL Dodge Penalty Rework: How Riot Reacts to Players Backlash
To cut a long story short, Riot backed up with its plan on changing the dodge penalties in League of Legends. Instead, they have decided to meet the players’ demands and will “refocus on reducing game ruining behavior and matchmaking improvements.” As if it would help.
Who of us hasn’t dodged the LoL game, huh? If you have a chance to keep a few extra points with an early leave, well, you leave. Between losing 3PL and 18PL the choice is obvious. You have your dodge timer ticking, but at least you don’t have to play with ass-stupid teammates that ruined the draft. Or your ass begins burning barely three minutes after the game and you desperately need an ice bath. So, you leave.
The upcoming patches were promised to bring something new into the dodge penalty system. Riot made it clear it wanted things to become different. But guess what? Players didn’t want it to become different. The community feedback forced Riot to shove their changes right up their, hm, shelves.
Mark ‘Scruffy’ Yetter, the lead game designer, commented on the LoL penalty system changes. As he says, the game developers have a shitton of work to do before the new dodge penalty system can make its way into the actual game. Because, you know, one thing is to have a penalty in LoL if you dodge a game, and another is if the game dodges you. So the good guys, devs, want to make sure you don’t get screwed because of some bags of whatever.
Yetter’s tweet from the beginning of April says that: “We’re backing away from dodge penalty increases. Hearing your feedback about the reasons that make you want to dodge convinced us that we can get more value [by] hitting those issues first. The team is refocusing on reducing game ruining behavior and matchmaking improvements.”
What exactly these vague sentences mean, nobody fucking knows for now. Let’s hope it will turn out decent. Riot has already made some steps in improving the game. Their latest tweaks with autofill and duo parity for ranked queues are supposed to bring balance, if not to the world, then to the team picks. So we can kinds expect it to work further this way. And I gotta say, I like where it’s all going.
Riot had also got to fix the dodge timers. The LoL developers found that some of the fuckturds who call themselves LoL gamers figured out how to trick the penalty system. In devs’ term, it is a “misconfiguration in the dodge timers”, which players abused to get away from increasing penalties as they dodge games. No more fun for them, as this is going to be patched in one of the upcoming updates.
But these are merely the changes Riot wanted to implement. The ramped-up “repeated dodge timeout” and LP penalties for dodges won’t come live in any near future. It is clear that Riot is trying to cut down the number of dodged in their beloved League, make them less frequent. However, as Scruffy comments, the devs listen to the players, and the community opinion matters. Amen.
So, at this point, you can without hesitation dodge the game, that makes you mad as hell, and take only -3LP. No extra penalty on you. Today. But who knows what the future prepares for us.