Xbox Scarlett vs. PlayStation 5: Microsoft wants Scarlett to offer the ‘best versions of games’
E3 2019 passed by and left us curious as hell: Microsoft showed us a little sneak-peek of their new console presented as Project Scarlett.
During the briefing, Microsoft didn’t say much, but here is what we were allowed to know: the console is said to have a freaking 8K resolution and will run at 120 frames per second (FPS). 8K is not something groundbreaking in 2019, but still, it sounds sooo good to have a console with such a resolution.
If you want to know more, stay tuned and maybe next year on E3 2020 you will get some juicy piece of news. Like seriously, that’s all the information they told us and we have to wait hell knows how long to learn something new. But we can make guesses on if it’s going to be more powerful than the PlayStation 5 (PS5).
The reason (or one of the reasons) why the Xbox One couldn’t really catch up with the PlayStation 4 is obvious and simple: the Microsoft’s console was weaker than the PS4 and no one can deny it. Playing Xbox you could hope for 900p maximum and, on top of that, you were sentenced to play games with 30 FPS from time to time. While the PlayStation 4 performed stable 1080p. Microsoft swayed the balance in its favor when launched the Xbox One X which beat even the Playstation 4 Pro. The reason — 6 teraflops of computing power inside of the device. And now, Microsoft wants to spread their message and let us know that Project Scarlett is “where games play best” compared to the PS5.
According to Jason Ronald, Microsoft’s Partner Director of Program Management, the console has been built to get rid of bottlenecks and let the gamer enjoy the games at their maximum. He said the work on the console includes reworking the entire design of the system, starting from the system-on-chip to the memory they put in. Microsoft’s Gaming Corporate Vice President Mike Ybarra even claimed that Scarlett would set a new bar for expectations of console gaming.
If you want to know more, let’s look at the analysis made by Digital Foundry. They say that hardware-accelerated ray tracing is likely to be the feature of the console. The tracing can greatly improve lighting but needs a separate chip cos AMD doesn’t support it. And the PS5 didn’t say anything about the hardware-accelerated ray tracing so it seems Microsoft bested it at this point. But we’ll see more closer to 2020. Let’s have some patience and wait.